Resident Evil 4-EVER
Codes for RE 1/Directors cut

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Here are non gs codes

EXTRA ENCOUNTERS JILL GAME - This will make Jill's game a little easier,
and reveals more about Barry's involvement with Wesker. At the start of
any game, Jill automatically goes into the Dining Hall with Barry. Turn
around and go right back out to the Main Hall. Wesker will send Jill
right back into the Dining Hall. Turn and try to go out again. Barry
rises from his investigation by the fireplace and says to Jill, "Lost
courage already? That's not like you Jill." As he goes back to examining
the blood by the fireplace, join him. When he tells Jill to go search
for clues, go and search the grandfather clock twice. A zombie will
emerge from the Sitting Area and head for Jill. Barry blows it's head
off. Then the two of you will go back out to the Main Hall to report to
Wesker. After Barry gives you the Lockpick, immediately go back to the
Sitting Area (1st Zombie Encounter). There will be no zombie, so search
Kenneth. He is missing both legs and has no Clips. The game follows as
normal, with the addition of the following encounters with Barry:
BALCONY: Barry will be here examining Forest's corpse. He'll
explain to Jill that he was attacked be Crows. In the Advanced
Scenario, Forest will not reanimate or attack.
RESEARCHER'S ROOM: Barry will be in here destroying evidence. He
will hand you the Researcher's Will, but only the first half of it.
DORMITORY 002: As you try to go in this door, you'll hear Barry
screaming at someone else within. He demands to know what will
become of the S.T.A.R.S. team and his family. When you enter the
room, he tries to blow the whole thing off and makes a rather
nervous joke, then leaves.

ADVANCED GAME TRAINING MODE - At the Start screen, move to highlight
ADVANCED and then press the right directional button for a few seconds.
The word ADVANCED will turn green, indicating the training mode. All
ammunition and Ink Ribbons will be double.

SPECIAL KEY - Finish the game with a Good+ Ending (save both supporting
characters, Barry and Chris or Rebecca and Jill), save and restart your
game. The Special Key will be in your inventory right from the start. Go
to the closet in the Playroom (See Optional Areas in either walkthrough)
and you can now unlock that door. Inside are two racks of clothes.
Search around and you will find your character's change of clothes.
Chris sports a slick jacket, while Jill goes casual in black jeans and
a low cut crop top. In the Advanced Game, this closet is unlocked and no
Special Key is required. The setup for the Playroom and the closet will
be different.

INFINITE ROCKET LAUNCHER - The most awesome weapon of the game will be
yours if you finish the game in under 3 hours, no matter who you save.
This weapon will kill anything, including the Tyrant, in one shot. It
will not affect Plant 42 however, since you cannot raise or lower your
aim of it. Also, against Cereberuses you would be better off using some-
thing else. If you have finished the game in 3 hours or less, let the
credits roll. At the end, you will see a rocket shoot across a blank
screen. Save and restart your game. You will have the infinite Rocket
Launcher in your inventory right from the start.

INFINITE MAGNUM (Director's Cut edition only) - Finish any Advanced game
saving both supporting characters (Barry and Chris or Rebecca and Jill),
save and restart. You will have the infinite magnum in your inventory
right from the start.

HIDDEN RANKING SCREENS - There are two "happier" ranking screens that
will come up for either character if you finish the Advanced game in
under one and a half hours. In order to accomplish this, you will most
likely need the infinite magnum or infinite rocket launcher. It is not
dependent on who you do or don't save. Jill's "happy" ranking screen
shows her shopping at a lakeside resort (Silent Hill???) and Chris'
shows him smiling and styling under the Brooklyn Bridge in New York City.

Here are the game shark codes:


L2 + Triangle Button For Shotgun d00cf8440011
800c8784ff03
L2 + X Button For Colt Python d00cf8440041
800c8784ff05
Triangle Button Restores Health d00cf8440010
800c51ac00c8
Bazooka In 1st Pos. 800c8784ff07
Colt Python 1st Pos. 800c8784ff05
Flame Thrower In 1st Pos. 800c8784ff06
Rocket Launcher In 1st Pos. 800c8784ff0a
Shotgun In 1st Pos. 800c8784ff03
L1 + X Button For Save Anywhere d00cf8440044
800c84560002
800343f22400
8003446e2400
Start W/ Bazooka In Chest d00c867c0010
800c877aff07
Start W/ Colt In Chest d00c867c0010
800c877eff05
Start W/ Flame Bazooka In Chest d00c867c0010
800c8776ff09
Start W/ Flame Thrwr In Chest d00c867c0010
800c877cff06
Start W/ Rocket Launcher In Chest d00c867c0010
800c8774ff0a
Start W/ Shotgun In Chest d00c867c0010
800c8782ff03
Infinite Health 800c51ac00c8
L1 + Circle Button For Acid Bazooka d00cf8440024
800c8784ff08
L1 + Square Button For Rocket Launcher d00cf8440084
800c8784ff0a
L1 + Triangle Button For Bazooka d00cf8440014
800c8784ff07
L1 + X Button For Flame Bazooka d00cf8440044
800c8784ff09
L2 + Circle Button For Barretta d00cf8440021
800c8784ff04
L2 + Square Button For Flame Thrower d00cf8440081
800c8784ff06
Start W/ Acid Bazooka In Chest d00c867c0010
800c8778ff08
Start W/ Baretta In Chest d00c867c0010
800c8772ff02