EXTRA ENCOUNTERS JILL GAME - This will make Jill's game a little easier, and reveals more about Barry's involvement with Wesker. At the start of any game, Jill automatically goes into the Dining Hall with Barry. Turn around and go right back out to the Main Hall. Wesker will send Jill right back into the Dining Hall. Turn and try to go out again. Barry rises from his investigation by the fireplace and says to Jill, "Lost courage already? That's not like you Jill." As he goes back to examining the blood by the fireplace, join him. When he tells Jill to go search for clues, go and search the grandfather clock twice. A zombie will emerge from the Sitting Area and head for Jill. Barry blows it's head off. Then the two of you will go back out to the Main Hall to report to Wesker. After Barry gives you the Lockpick, immediately go back to the Sitting Area (1st Zombie Encounter). There will be no zombie, so search Kenneth. He is missing both legs and has no Clips. The game follows as normal, with the addition of the following encounters with Barry: BALCONY: Barry will be here examining Forest's corpse. He'll explain to Jill that he was attacked be Crows. In the Advanced Scenario, Forest will not reanimate or attack. RESEARCHER'S ROOM: Barry will be in here destroying evidence. He will hand you the Researcher's Will, but only the first half of it. DORMITORY 002: As you try to go in this door, you'll hear Barry screaming at someone else within. He demands to know what will become of the S.T.A.R.S. team and his family. When you enter the room, he tries to blow the whole thing off and makes a rather nervous joke, then leaves. ADVANCED GAME TRAINING MODE - At the Start screen, move to highlight ADVANCED and then press the right directional button for a few seconds. The word ADVANCED will turn green, indicating the training mode. All ammunition and Ink Ribbons will be double. SPECIAL KEY - Finish the game with a Good+ Ending (save both supporting characters, Barry and Chris or Rebecca and Jill), save and restart your game. The Special Key will be in your inventory right from the start. Go to the closet in the Playroom (See Optional Areas in either walkthrough) and you can now unlock that door. Inside are two racks of clothes. Search around and you will find your character's change of clothes. Chris sports a slick jacket, while Jill goes casual in black jeans and a low cut crop top. In the Advanced Game, this closet is unlocked and no Special Key is required. The setup for the Playroom and the closet will be different. INFINITE ROCKET LAUNCHER - The most awesome weapon of the game will be yours if you finish the game in under 3 hours, no matter who you save. This weapon will kill anything, including the Tyrant, in one shot. It will not affect Plant 42 however, since you cannot raise or lower your aim of it. Also, against Cereberuses you would be better off using some- thing else. If you have finished the game in 3 hours or less, let the credits roll. At the end, you will see a rocket shoot across a blank screen. Save and restart your game. You will have the infinite Rocket Launcher in your inventory right from the start. INFINITE MAGNUM (Director's Cut edition only) - Finish any Advanced game saving both supporting characters (Barry and Chris or Rebecca and Jill), save and restart. You will have the infinite magnum in your inventory right from the start. HIDDEN RANKING SCREENS - There are two "happier" ranking screens that will come up for either character if you finish the Advanced game in under one and a half hours. In order to accomplish this, you will most likely need the infinite magnum or infinite rocket launcher. It is not dependent on who you do or don't save. Jill's "happy" ranking screen shows her shopping at a lakeside resort (Silent Hill???) and Chris' shows him smiling and styling under the Brooklyn Bridge in New York City.
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