Resident Evil 4-EVER
Resident Evil 2 general storyline/walkthrough

Home

The Games
Resident Evil Zero
Resident Evil 1/directors cut
Resident Evil 1 Gamecube
Resident Evil 1.5
Resident evil 2
Resident Evil 3: nemesis
Resident Evil Survivor page
Resident Evil Code Veronica
Resident Evil Gaiden
Resident Evil Online
The Resident Evil Novels
The Resident Evil Movie

Leon Kennnedy the rookie cop has just arrived in town. He finds it strangely desserted. After searching around he has found the city has become a neocropolis. He meets Claire Redfield and they try to flee to the rpd.


Claire Redfield has come into town to find her brother whom she can't get a hold of. She find the city empty.She later meets up with Leon Kennedy, and they try to make it to the RPD, where it is "SAFE".

The story begins here....

I didn't write this walktroughs, so do not hold me responsible (since i don't think there very good). I will write one soon.

CLAIRE SCENARIO A:

Remember to always look for ammo and other things because I may not mention them.



Enter the Gun Shop and search for items. Leave before the owner is attacked.

Enter Police Station and go into the second door on the left. Get Blue Key Card.

Use key card on computer in the Main Lobby to unlock the doors.

Enter the very first door on the left. Run out of Storage Room and go through the door to meet the Licker. Don't bother killing him. Run past him. Go through the door and get to the stairs. Go up them and do the Statue Puzzle. (Push the statues to where they are facing the big one in the center. )

Go into the S.T.A.R.S. room. Get the Diary, Unicorn Metal, and Grenade Launcher.

Go back into the Main Lobby and use the Unicorn Metal on the statue to get the Spade Key.

Go back to where you met the Licker and go in the File Room. Use the step-ladder to get the crank.

Go back to the stairs and go up to the second floor. Go to the door past the S.T.A.R.S. room and use the Spade Key for the last time. Meet Leon.

Go into the Library. Go up the stairs and fall through them. You should see the map. Move the book shelves according to the map and get the Serpent Stone.

Exit the Library through the bottom door. Not the one you came in through. Lower the ladder (don't go down it!) and enter the storage room on the right side of the Main Lobby.

Make a right out of the storage room and enter the Crow Hall. Run, run, run and enter the door to the burning helicopter. Go outside and down the stairs. Enter Cabin and get the Valve Handle.

Go back to the burning helicopter and use the Valve Handle on the pipe. Search helicopter.

Run back through the Crow Hallway and go through the door to see the other half of the helicopter wreckage. Enter room and get the Diamond Key and use the Red Jewel on the statue if you have it.

Go back to Storage room and out to the Main Lobby and enter the storage room on the right. Go into the debriefing room (in the second hallway.)and use the Lighter on the fireplace to get the second jewel.

Go right out of the debriefing room and make another right out of the door again. Use the Diamond Key on the door in that hallway. Enter the Locker Room and obtain the C-4.

Unlock the door in the Locker Room and pass through it to where you met the Police Officer. Bust a cap in his butt and get the detonator in the desk. (It seems everyone you meet you have to pull out your nine and kill. HHHHmmmmm.)

Exit out into the Main Lobby and go up the ladder. Make a right and enter the storage room. Take both jewels (if you didn't place the first one yet.) and go back to the room where you got the Diamond Key. (the room with all of the artwork and old crap.) Place the stones and get the Jaguar (Blue) Stone.

Leave room and combine the C-4 and detonator to blow a hole in the room across from the one you were just in.

Enter the wall you just blew away and meet Chief Irons.

Leave through other door and chase the mysterious person. Flick on light switch and talk with Sherry.

Go back to room with Chief Irons in it and get Heart Key on the desk.

Exit to the helicopter and enter the Crow Hallway. Unlock door in this hallway and go outside, down the stairs to the first floor. Make a right and unlock the door with the Heart Key. DO NOT GO IN! I repeat: DO NOT GO IN! Don't make me say it again.

Turn around and make a right. Go into the East Office and into the Blue Doors. Make a right and another around the corner, follow the hallway to the end. Enter the next hallway and go to the Diamond Key door. Use the key for the last time and get the Eagle Stone.

Go back to the East Office (outside the Blue Doors) and go back to the Heart Key door you didn't go through. Go through it and go down the stairs in to the basement. Make a left at the fork and go through the door at the end of the hallway. Go down that hallway and go down the manhole. Enter storage room and exit to meet Sherry once again.

Now you are young again. Be Sherry and go up the lift and hang a right to come to the crate puzzle by making a bridge so when you raise the water you can walk across them. Raise the water and get the Club Key.

Return to where you first controlled Sherry, pick up Club Key and return to storage room to get the Lighter if you don't already have it.

Go back and up the manhole and into the Police Station Basement. Use Club Key and enter Autopsy Room to get the Red Key Card.

Leave the room and make a left to enter the Generator Room. Do not turn right. Turn the switches to where they are: up,up,down,up,down to power the card reader.

Exit room and use the card on the reader you just powered up. Pick up Submachine Gun and Sidepack. (Note: You don't have to pick these items up. If you do they won't be present in the reverse game. If you don't they will.)

Hang a left out of the door of that room and another around that corner. Go back up the stairs and try to get back to the blue double doors. Make a right and follow the two hallways to the Club Key door at the end of the second hallway. Enter and use the lighter to get the Golden Cog Wheel. (Light in order: KING, QUEEN, and JACK.)

Go back out to the Main Lobby. Make sure you have the two and one-half stones, the wheel, and the crank. Go up the ladder and in the library. Go up the stairs and out to enter the third floor of the Main Lobby. (Pretty dang big huh. There's more.) Go into the Gear Room and use the crank to lower the stairs.

Go up the stairs and use the Cogwheel to open the panel and get the other half of the Jaguar Stone.

Go back to the second floor of the Main Lobby and pass through the storage room. Passed the helicopter go to the room where you met the Chief. Put the stones in their places on the painting.

Enter the secret door and go down the lift to meet the Chief once more. (Oh joy.)

Take the ladder to go and fight the little boss.

Lower the ladder and take it to the sewage door and go back for Sherry and return back here. Time to meet William.

Control Sherry and pass through storage room. Crawl through vent and pick up the Wolf Medal. Watch Sherry fall again. Watch William come after you also.

Enter storage room and get Valve Handle. Go down lift. Make a left, through the door, make a right, then a left. Through that door make a left and go through that door. Meet Annette.

Use Valve Handle to lower bridge. Cross over and raise bridge again.

Go through door and kill alligator boss. (Lower the gas canister and wait for him to eat it. Shoot the canister. Ever seen Jaws? Well, that's what your doin'.)

Save Sherry, pick up Wolf Medal and go up ladder.Cross over bridge to get the Eagle Medal.

Go to fan and use Valve Handle to turn it off. Go through the vent where the fan is turned off.

Go out of vent and make a left and another one. Go through the door and do the Waterfall Puzzle with the Eagle and Wolf Medals. Go through the hallway and to the tram.

Take the tram to the Vacant Factory. Make a right, through the door, right at the fork, through the door, make a left and another left, and take the ladder up to the storage room. Out of the storage room make a right. Go to the train and get the Control Panel Key inside it.

Use key on the panel outside the train. Cinema of Sherry and elevator.

Blow William away.

Out of the storage room make a right, pass through the door into the Hub of Lab B-4. Make a left at the fork and enter the freezer room. (The door is frozen so you know where it's at.) Pick up Fuse Case.

Use the Fuse Case on the machine. Get Main Fuse.

Go back to hub and use the Main Fuse on it.

Go through the other fork and through the door. Push switch and KILL the ivy.

Go through the door and down the ladder. Hang two lefts and go through C-Room. Go through the door at the other end. Go to the P-Room. (At the left.) Get the Umbrella Card.

Exit P-Room. Meet Annette again.

Follow Annette to the C- Room. Now here is the cool part. Watch her die! I know it sounds pretty sick.

Backtrack through the C- Room and waiting room. Make two rights and go up the ladder. Make two more rights and go through the door to the hub. Take the left fork again and use the Umbrella Card on the door in front of you.

Turn on the lights and take the Cartridge and use it on the V.A.M. Machine.

Turn the machine on by using the panel and pick up the Base Vaccine.

Pick up M.O. Disk in this room also.

Exit this room and go to the hub. Take a right at the fork and go through the door. Make a left and go down the ladder. Make two lefts and pass through the waiting room, then the C-Room. Go out and make a left to go to the P-Lab. Run and go into the main lab. Use the Base Vaccine on the computer in the corner and get the Vaccine.

Go back out to the Waiting Room. Use M.O. Disk on door.

Open door on the left and go to the end of the room. Flip switch and here comes old boy William. Bust some caps in his deformed body.

After you think he's dead here he is again. Bust him up for the last time and defeat him.

Take the elevator and go down hallway. Don't worry your only halfway done. Just joking. Sit back and watch the ending.


CLAIRE SCENARIO B:


Go opposite of the flames and to the right. Enter the door and pass two zombies. Enter the room and get the Cabin Key. Go out of the door and across the area to unlock the door with this key.

Get items near the typewriter, exit the door and go past the zombies. At the end of this hallway, go up the stairs. At the end of the scene take the only door out of this area.

Go down the hall past the crows. Go to the end of the hall and enter the door. Avoid the Licker, and go into the next door. In the storage room get all the items and save if you need to. Go out the door and onto the balcony, lower the ladder. Go to the end of the balcony and get Unicorn Medal. Go down the ladder you lowered.

Get the Grenade Launcher off the desk and go to the statue at the front entrance. Place the emblem in the hole and get Spade Key. Go back up ladder.

Go back to the hall where the crows are. Go to the opposite door and use the lock pick. Go down ladder to the first floor.

Go through the door in the East Office. Go past the dead body and get the Valve Handle. Go into the Private Office and use this combination: 2-2-3-6 to open the safe. Get the stuff in it and exit by using the stairs you came from. You should be on the second floor now.

Go back to the roof where the helicopter is and use the Valve Handle to turn on the water. Go back inside and return to the crow hallway. The walls will crumble and block a door. Walk into the hallway and meet Mr. X. Avoid him and exit to the hall where you first saw a Licker.

Go into the hallway passed the helicopter and go into the Art Room.Grab the Blue Key Card before you get pelted by a Licker. Head back down to the first floor of the station by the use of the ladder.

In the lobby go to the computer and use the Blue Key Card. Enter the Blue doors where you will find the combination to the safe, avoid the zombies and exit the hallway.

Unlock the door with the Spade Key in this hallway and enter. Push the ladder to get the lighter. Exit this room and go into the door to go to the next hallway. Enter the double doors in this hallway.

In the Debriefing Room head to the next room near the chalkboard. Use the lighter to start the fireplace and get the Red Jewel. Leave room and head to the door to go to the next hallway.

Go to the room next to the stairs and store Red Jewel and Lighter. Save game and go up the stairs.

Go to the statues and push them where they are facing each other. (They should be looking at each other.) Get the Red Jewel and enter door at the end of this hallway.

Go into the S.T.A.R.S. room and talk to Leon. Get Diamond Key and Bow Gun. Exit room and go back to the storage room by the stairs. Store everything except for Diamond Key and weapons. (ALWAYS KEEP A WEAPON WITH YOU!!!!!!)

Exit room and turn left down hallway, unlock the door at the end of this hallway with the Diamond Key. Get Plastic Bomb and unlock and exit the other door.

In this Office enter the Private Office and get the detonator. Exit by using the door by the lockers.In the Main Lobby go through the single door in front of you.

Avoid the many zombies and turn right down the hallway. Enter the door to go into another hallway and go through the first door in this hallway. Unlock it and get the Eagle Stone. Head to the storage room on the second floor.

Make sure you have the two Jewels, detonator, and plastic bomb with you. Exit the storage room and go to the hall with the wrecked chopper. Combine the detonator and plastic bomb and set it near the blocked door. After you clear the wall go to the Art Room and place the Jewels in the statues and get the half Jaguar Stone.

Enter the new door you made with the bomb, go to the door to the left in this office. Go down the hall to the Chief's Art Room. Go to the back and flip the switch to meet Sherry. Go back to the Chief's room and get the Heart Key. Go to the picture on the wall and place the Eagle Stone in it. Exit the office and go into the crow hallway to then exit out onto the outside stairs.

Walk down them and enter the door to the back of the East Office and unlock the door using the Heart Key. Enter the hall and go down the stairs to the basement. (Is there no end!)

Go down the hallway and turn left at the fork. Go down this path and enter the double doors. Go straight and go down the ladder to the Sewage Disposal.

Go down hall and enter storage room. When you exit you'll find Sherry. Control Sherry and take the elevator down to a new area.

Go straight and make a right out of this room. Enter the door and go straight behind the Water Control Panel and go down to the crates. Align the crates against the wall to form a bridge. Go up and turn on Water Control Panel and get Club Key on the other side. Exit room and go back up the elevator.

Take the Club Key and go back up to the Police Station B-1. Go straight until you find the Parking Lot door. Enter and go through the door to the right of the S.W.A.T. Van.

Go through the first door you see. Go into the Jail Cell and get the Square Crank near the oil drums. Exit this room and get the lighter before you go up to the first floor of the Police Station.

Go back to the East Office and exit through the double doors. Turn right and head down the hallway and enter the second hallway. Go to the end of this hallway and open the Green door with the Club Key.

Light the Gas Burner with the lighter in the room. Turn on the torches: middle, right, and left with the lighter. Get the Cog Wheel before Mr. X. jumps out to get you.

Go down the hall and go up to the second floor using the ladder in the Main Lobby.

Turn left and enter the double doors in the Library. Go up the stairs and move till you fall through the floor. Hit the switch and get out and go to the left most shelf. Hit the switch and move it to the right once, the right most shelf move it to the right once, too. Grab the Serpent Stone and go back up the stairs and enter the door on the right.

Turn right and enter the Gear Room. Use the Square Crank and climb up the stairs. Go to the gears and insert the Cog Wheel. Turn on the machine and get the second half of the Jaguar Stone. Exit room and head down to the second floor of the Police Station.

Head to storage room and get other half of the Jaguar Stone. Combine the two to make a whole. Get all three stones (or two if you inserted the Eagle Stone.) and head to the Chief's Office. Solve the puzzle and see Sherry again.

Take elevator down and meet the Chief once more. Go down ladder and fight G-Type 1.

Go up to the second floor of the Station and bring Sherry to the Sewage Disposal level. Go to the end of the area where you fought G-Type and activate the ladder switch. Go up and see Mr. X. (What a bunghole, huhhh?)

Go through the large metal door of Sewer B-1and continue and turn right into a storage room after you lose Sherry. (Why does she keep running off?) Make sure you have the Valve Handle take the lift down to the next area and meet Leon. Turn left and enter the Sewers with the Spiders.

Go into the water and turn left, move down till you find two bodies from Umbrella. (Their agents like Hunk is in 4th Survivor.) Get the Wolf Metal from them and go past where you started and go through the gated door.

Run till you get to the Waterfall Switch and put the Wolf Metal in it and enter the double doors. Run to the large machine and use the Valve Handle to lower the bridge. Cross it and go to another large machine and raise the bridge. Go to the Service Tubes.

Go down them and come to a large door. Enter it and climb up the stairs. Walk down the path and cross the bridge you raised. Go up till you reach a body and get the Bird Metal, move back down and cross the bridge.

Turn left and use the Handle to slow the fan blades. Crawl up the shaft and out to come to a spider filled sewer.

Go back to the Waterfall switch and insert the Bird Metal and enter the door to go to a cavern. Go through the other door to reach the Trolley.

Activate the Trolley Control Panel and the Trolley will move towards you. Sherry will come and both of you haul butt into the trolley to reach the Vacant Factory.

Head toward the door and walk down the hallway and turn left. At the end you'll find a body with a gun on it. Head back to the other hallway and enter the door.

Go down the hall and turn left at the fork and go up the ladder.

Go out of the room you climbed into and go down the lift. Go through the Metal Door. Go at the end where you'll find Mr. X.

Go back to the storage room and find the Control Panel. Use the Control Panel Key to activate it. Go outside and head to the elevator compartment. Activate the switch and you'll go down. Fight G-Type 2.

Exit and climb up to a vent shaft. When you drop head left and go towards the Chemical Storage.

Move the black box onto the lift. Turn on the lift and push the box right towards another lift to B-3. When you come to a three-way intersection , push it up towards two immobile boxes. Go down lift to B-3.

Make your way to the end and hit the switch to activate the B-4 elevator. Go back up the lift to B-2 and then to B-1. Go back to where you fell down the shaft and go down the elevator to B-4.

Go down hallway and turn right to Main Breaker Room and turn left to the East area. Go to Frozen lab room and get the Fuse Case. Activate computer with the Fuse Case and get the Main Fuse.

Take the fuse to the Main Breaker and insert it. Go to the right path and enter door. Flip switch and open the door to reveal the Ivy. Go through the door and down the ladder.

Move through the Main Room to go to the Monitor Room and head towards the R & D Lab Room. Go through the two automatic doors and get the Power Room Key.

Return to Monitor Room and meet Annette. Go up ladder to lab B-4. Go up B-4 elevator. Head to B-1 and take lift to B-2 and step on top of the movable box. Turn and move up to Lab B-1 level.

Use the Power Room Key and enter Power Room. Exit from where you came from after the scene.

Go back to B-4, Main Breaker Room. Take Sherry and Master Key to B-4 elevator after Annette dies. Activate the emergency passage with the Master Key.

In the train get the Platform Key. Exit train and open Platform door with the key. Go up the stairs and across the overpass.

Head down the stairs and open the Joint Plug Cell and take Joint S and N Plugs. Head under the overpass and through the door. Go to the Joint Plug Station and insert the plugs.

Fight Mr. X one last time and head onto the overpass and head towards the front of the train. Turn on the gate switch and enter the train. Head to the front of the train and activate the lever.

Scene will come and go, go to the back of the train to fight G-Type 3. Beat him and go to the front of the train to see the ending.

LEON SCENARIO A

First enter the Gun Shop and leave before the gun owner is attacked.

Enter Police Station and go in the second door on the left. Get Blue Key Card.

Use Key Card on computer in the Main Lobby to unlock the doors.

Enter the first door on the left and pass through the first storage room. Run pass Licker and into the next hallway, enter the first door on your right. In the Debriefing Room use the Lighter on the fireplace and get the Red Jewel.

Exit Debriefing Room and turn right. Go through the hallways and reach the stairs. On the second floor do the statue puzzle by pushing the statues where they face each other and get the second Red Jewel.

Go through the door on the left and into the S.T.A.R.S. Room. Pick up Chris's Diary, Unicorn Medal, and the Shotgun in the cabinet.

Go down the stairs and into the Main Lobby, use the Unicorn Medal on the fountain and get the Spade Key.

Go back where you saw the Licker and use the new key you got on the File Room door. Use step ladder and get the crank.

Go up the stairs and go past the S.T.A.R.S. Room and use the Spade Key one more time on the last door in the hallway. Go to the right around the corner and enter the Library. Do the bookshelf puzzle by moving the shelves according to the painting below the walkway above the Library to get the Bishop Plug.

Exit the Library from the bottom door that you didn't come through and lower the ladder to the first floor. (Don't go down just yet!) Go to the right into the storage room on the second floor and get both Red Jewels from the chest if you don't have them already. Take Small Key from this room, too.

Exit this room and make a right and go through the door to the crow hallway. Go through the door that leads outside to the burning wreckage. Take the stairs down and enter the Cabin to get the Valve Handle.

Go back upstairs and use the Valve Handle on the pipe on the other side of the chopper.

Run back through the Crow Hallway and go through the hallway to the other half of the helicopter. Enter room to the right of the chopper and get the Diamond Key and use the Jewels on the busts to get the King Plug.

Run into the Crow Hallway and unlock the door in the middle of it and go outside and down the stairs to the first floor. Go in the East Office and through the double blue doors. Make two rights and enter the door to the next hallway. Make a left and go to the Diamond Key door, unlock it and get the Rook Plug in the room.

Backtrack through the hallway and go through the door that leads to the Main Lobby. Go up the ladder and go into the Library. Make a left and go out the way go first came through, use the Small Key on the desk and get the hand gun parts.

Go through the door leading to the hallway that goes downstairs to the first floor. Turn left and go through the door using the Diamond Key and entering the locker room.

Unlock the remaining door in the locker room and enter it to revisit the Police Officer and get the Heart Key on the desk.

Go through the door he locked and into the Main Lobby. Take the East door and enter it and then go through the blue double doors. Go through the whole office and unlock the door on the left with the Heart Key..... discard it.

Take the stairs down to the basement and make a right at the fork and enter the first door on your right. The Generator Room. Do the Generator Puzzle. (See Claire's B Walk through for Solution.)

Go down the hallway and enter the Garage. (Parking Lot.) Meet Ada and push the van to reveal a door. Go in it.

Go all the way down the hallway and go in the door on the left and enter the jail. Meet Ben. Take the manhole opener next to you.

Exit jail and return to hallway. Now enter the door you passed previously. Open the manhole with the opener and go down it.

Go through the hallway and turn left into the mini storage area. Get all three plugs.

Exit room and make a left, go through the door straight ahead. Place the plugs in the panel and exit. Cinema with Ada.

Open the door and walk across the walkway and enter the door on the left. Do crate puzzle and get Club Key.

Go back where you had the cinema and now you should control Leon.

Go back up to the Police Station Basement and exit the Kennel. Go straight and hang a left into the Garage. Exit this room and use the Club Key on the only door on your right and enter the room to get the Red Key Card.

Exit room and use the card on the card reader and pick up Submachine Gun and Side Pack.

Exit room and make a left and a left at the turn. Go up the stairs and go to the room behind the stairs and unlock it to obtain the Magnum.

Exit and go through the Heart Key door and through the blue double doors again. Make a right and use the Club Key on the Green Door after the two hallways. Enter and get the Golden Cog Wheel. (See Claire's B walk through for solution to puzzle.)

Backtrack passed the Blue door and out to the Main Lobby. Make sure you have the Cog Wheel and the Crank. Go up the ladder and into the library and take stairs up to the 3rd floor. Exit door and walk along the balcony and enter the gear room. Use the crank to lower the stairs to the clock tower.

Use the golden cog wheel to get the Knight Plug in the secret panel and take the chute to meet Ben in the basement.

Go down the hallway and through the door on the left to see Ben die.

Exit jail and turn right to go down the hall and enter the first door on the left. Then go down the manhole pass though the tunnel where you used the 3 plugs. Meet the baby boss.

Use Knight Plug on the panel to unlock door then enter next room. Meet Ada and follow the passage to the sewers. Enter storage room to get Valve Handle and go down lift. Cinema....

Follow Annette and make a left at the sewage water. Go up the ladder and cross tunnel to go back down the other side. Cinema.

Control Leon and follow hallway out to sewers but make a right instead of a left. Go left around the corner, through the door and another left in front of the waterfall. Go to the end of the walkway and use Valve Handle to lower the bridge.

Cross it and use the Handle again to raise it.

Go through the door and kill the alligator.

Meet Ada and take the ladder up and cross the bridge to collect the Eagle Medal.

Go to the fan and use the Handle again to turn it off. Climb up and and of the vent.

Make a right out of the vent and come to the dead end with the dead bodies. Get the Wolf Medal from one of them and head back PAST the ladder and turn left. Go through the door, go straight to do the waterfall puzzle and go through that hallway to the tram.

Dodge that punk William on your way up and go to the Vacant Factory. Make a left and use the Lighter to highlight the Weapons Key. Take it.

Go through the door behind you and go to the left at the fork. Take the Shotgun parts at the bodies and follow the hallway to the end. Passed that door make two lefts and a right. Go up the ladder and head out of the storage room you are in and go to the elevator. Go inside and pick up the Control Panel Key.

Use key outside on the panel. Cinema time.

Boss time and another Cinema.

Exit room and pass through door to the hub. Take left and enter door, then go to the Freezer Room.

Use the Fuse Case on the machine to get the Main Fuse.

Go to the hub and use the Main Fuse on it.

Go to the right of the fork and flip switch on the door on the left to meet the Ivy.

Enter the door and take the ladder, hang two lefts and go through the C-Room. Go through the door near the chest, go down the hall and make a left into the P-Lab. Use the Weapon Key on the Locker to get the Magnum Parts and in the adjacent room to get the Umbrella Card.

Exit P-Lab and go back to the hub. Make a left at the fork and use Umbrella Card on the door in front of you in this hallway. Pick up the M.O. Disk in the V.A.M. Room.

Exit room and see another Cinema.

Go back to the door in front of the C-Room. (The room with the storage chest in it.) Use M.O. Disk on the door and go through the next door in it. Flip switch to activate the elevator and fight the Boss.

Kill his next form and take the elevator down. Follow hallway to the end.

LEON SCENARIO B


Go opposite of the flames and enter the door and go to the right. Enter the small room and get the Cabin Key and unlock the Cabin Door.

Turn left to the typewriter and get the items on the desk. Go across room and exit door and go up the stairs and enter the door across from the burning chopper.

Run down the hallway past the crows and enter the brown door. Avoid Licker and enter the door to the storage room. Collect items and save, exit to Crow Hallway and go through the Blue Doors.

Go down the steps and enter the door to the East Office. Grab Valve Handle and any other items. Return to the roof with the burning chopper.

Go to the pipes and use Valve Handle and go back to the Crow Hallway to meet Mr. X. Go to the hallway with the other half of the chopper.

Enter Art Room to get the Blue Card and Shotgun Shells. Head in the hall and back to the storage room.

Save game and store unneeded items and exit room to the balcony of the Main Lobby. Lower ladder in the middle and go down it to reach the computer. Use Key Card on it. Get Shotgun on the desk and go through the double doors.

Go to the back of this room and enter to then go to the door at the end of this hallway. Turn the corner in this hallway and enter the double doors.

Enter the Debriefing Room search for items and go through the door next to the chalkboard. Start the fireplace with the Lighter and get the Jewel. Exit to hallway and go right.

Go through the door at the end of this hallway and go to the storage room behind the stairs. Bring one Small Key and save and go up the stairs.

Go to the statues and do the puzzle by making them face each other and get the Red Jewel. Enter door at the end.

Enter S.T.A.R.S. Room search for items. Exit and go to the end of the hallway and enter new door.

Encounter Sherry and Claire. Search for Diamond Key and use Small Key on the desk to get the Hand Gun Parts. Exit door to the left of the desk.

Enter Library and go up the stairs and go down the walkway until Leon falls through. Flip switch and move the left most shelf to the right once and the next one to the same position too. Get Bishop Plug and exit from where you came from.

Go past S.T.A.R.S. Room and go back down the stairs and go to the end of the hallway using the Diamond Key.

Get items in this room and exit through the new door and get items here, too. Exit by the lockers.

Head to the single door by the entrance and go down the hallway making one right and enter end door.

Go to the first door you see in this hallway and enter. Get the Rook Plug and exit room.

Go back to the first hallway you where in and enter blue double doors. Go to the end and use Heart Key to enter this door.

Once in, go down the stairs and go to the left at the three way intersection. Enter the metal double doors at the end.

Go down this area and go down the manhole and go to the room on the left. Mange your stuff and save, exit and go up the ladder to the Basement again.

Back to the Main Hall downstairs and go through the double doors to the Generator Room. Move Generator Switches: Up, Up, Down, Up, Down to solve puzzle. Get items and exit to go to the Parking Lot.

Enter and meet Ada, push van and enter the door.

Follow Ada and meet Ben. Get manhole opener and go out of fenced area. Go into the door in the hallway.

Use manhole opener on the manhole and go down. Go down the stairs at the end.

Enter left door to a storage room and get the plugs you have. Exit and head left and enter door. Put plugs on the panel and exit to meet Ada again.

Go through vent shaft and exit through the door. Head right to the lift and go down and get the Shells and go back up again. Go right and enter crate room.

Go to the water basin and do the crate puzzle. Activate Water Controls and get the Club Key. Get map.

Go back to vent shaft and control Leon. Go back to the Parking Lot and go back to the hall outside Parking Lot. Unlock door with the red light and enter the Autopsy Room.

Get Red Key Card and exit. Head left and go through last door before Parking Lot. Use Card and get items.

Exit and go left back to the stairs. Go up and go to the room near the top left of the stairs. Grab items and go to the East Office.

Exit through the blue double doors head right and enter door. Go down hallway and enter Green Door.

Go and activate the metal cylinder with the Lighter and light the torches: middle, right, left. Get Cog Wheel and exit room.

Move down hallway and go to the Main Lobby.

Go up ladder in the Lobby and head to the storage room on your right.

Store items and get Red Jewels. Enter the chopper wreck hall and go into the Art Room. Place Jewels in the statues and get the King Plug. Exit.

Go into new hallway and enter room to then exit out the other door. Go down hall and enter the Chief's Art Room. Turn on light and get Crank. Exit.

Exit and go to the storage. Get Cog Wheel. Exit to the balcony of the Main Lobby and go to the Library.

Go to the third floor in this room and exit to then go to the door on the other side.

Lower stairs with the crank. Go up and use Cog Wheel on the Gears. Grab Knight Plug and go down the shaft.

Cinema time. Go through the first door you see and go to the manhole. Go down and go to the room with the Plug Panel. Fight G-Type 1.

Insert the plugs in the panel and go in the door. Go down and enter door to the Sewer B-1.

Climb up Platform and enter storage room. Get Valve Handle in chest and go down lift to see another Cinema. Take control of Ada and head to the fan shaft.

Go down shaft and meet Annette and her gun. Cross bridge and go up the ladder. Control Leon.

Take him down the same path though the fan will be turned on. Head right into the Spider Sewers and go through door. Go to the left and through the door on the platform.

Move to the right and use Handle to drop a bridge. Grab items and cross to then raise the bridge back up again. Go through the door.

Enter Service Doors and meet up with good ol' Ada. Go up the ladder and go left.

Cross bridge and go up walkway and search the body for the Eagle Medal. Go back down, cross bridge and turn left to another ladder. Use Handle to turn off fan shaft and then go up the ladder.

Go down the other side and turn right to the dead bodies. Get Wolf Medal off them and go through the second door of this hallway.

Go down the hallway and across from the double doors is a switch, flip it and go through the doors. Go to the tram and activate it.

In it avoid the claw like arm and exit to the Vacant Factory. Get Weapon Key. Enter door and go left down the hallway to a dead body where you will find the Shotgun Parts. Go down the opposite hall and go up the ladder to the left.

Enter storage room and grab all items, exit door and go down the lift. Go through the door and go to the end and get Control Panel Key. Meet Mr. X. again.

Head back to storage room and use Key near the monitors. Head outside and activate super lift panel and enter in.

Cinema with Ada and go back outside. Boss time. The lift will stop. Take Leon outside and climb up the small platform and enter the shaft. Drop down and the lift will move once again.

Head left and push the box on the lift and go down to Lab B-2. Push box until you come to a T-Intersection. Push box to two stationary boxes. Gather items here and head right of the small lift to the Lab B-3 lift.

Head to the end and and hit the switch at the end. Head to lift and go up and take the small lift up and move back to the place where you fell.

Go down the hall and turn left and go down the elevator to B-4. Cross walkway and take the left doorway past the Main Breaker Room to the East Area.

Go to the left and enter the Freezer Room. Take the Fuse Case and use it on the machine and get the Main Fuse.

Exit and go to the Main Breaker and use Main Fuse on it. Enter door to the right and go to the right and enter the unlocked door. Get items and the Lab Card Key and go through the shaft to the next room.

Go out and go to the door with the switch and hit it to kill the Ivy behind it. Go down the ladder, make sure you have the Weapon Key.

Go down the hall and turn left. Enter the C-Room (Monitor Room) and go to the end to enter the next door. Go to the Main Laboratory Room and use the Weapon Key on the lit Locker. Get stuff and enter the next door and the next.

Get Power Room Key. Go all the way back to the ladder and up it. Go out of West Area and go to elevator to B-1 and head to Pump Room. Meet Mr. X.

Take small lift to B-2. Go to the box you move and go up to Power Room. Enter and meet Ada again and get the Master Key and head to the B-4 elevator.

Go to storage room right of elevator and get Sherry and head to elevator. Use Master Key to activate elevator and go down to Transport Level.

Enter the train and get the Platform Key. Exit and go past the platform gates and go up the stairs and over the train. Get the Joint S & N Plugs and go to the back door.

Go to the Power Station and insert both plugs. Battle Mr. X and turn him into a Mrs. with your weapons. Head back to the train entrance.

Go to the front of the train and access the Gate Controls. Enter train and go to the front. Move the lever forward and watch a Cinema. (Don't get to comfortable it's not over!!) Move to the back of the train and fight G-Type 3. Move back to the front of the train and watch the ending.